callbacks

This example shows how to wait for partyConnect() and partyLoadShared() using a callback instead of calling them in preload(). This allows you to connect at sometime after your sketch starts.

Try this example in two browser windows at once!

index.js

let shared = false;
function preload() {
  // nothing in preload, this example connects later and uses callbacks
  // to know when the connection is ready
}

function setup() {
  console.log("setup");
  createCanvas(400, 400);
  const button = createButton("connect").mousePressed(connectToParty);
  button.parent(document.querySelector("main"));
}

function connectToParty() {
  partyConnect("wss://demoserver.p5party.org", "callbacks", "main", () => {
    console.log("connected!");
  });
  partyLoadShared("shared", { x: 0, y: 0 }, (s) => {
    console.log("shared object loaded!");
    shared = s;
  });
}

function mousePressed() {
  if (shared) {
    shared.x = mouseX;
    shared.y = mouseY;
  }
}

function draw() {
  if (!shared) {
    background("#ffcccc");
    fill("black");
    text("click 'connect' button", 10, 20);
    return;
  }

  background("#ccffcc");
  noStroke();
  fill("black");
  text("shared loaded", 10, 20);
  fill("#3333cc");
  ellipse(shared.x, shared.y, 100, 100);
}

index.html

<!DOCTYPE html>
<html>
  <head> </head>
  <body>
    <main></main>

    <div id="readme"></div>

    <h2>index.js</h2>
    <div id="source-javascript"></div>

    <h2>index.html</h2>
    <div id="source-html"></div>

    <script src="https://cdn.jsdelivr.net/npm/p5@1.4.1/lib/p5.js"></script>
    <script src="/dist/p5.party.js"></script>
    <script src="index.js"></script>

    <script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/10.0.3/highlight.min.js"></script>
    <link rel="stylesheet" href="/examples.css" />
    <script src="/examples.js" type="module"></script>
  </body>
</html>